![]() ![]() Scherzo Di Notte is ported directly from Kingdom Hearts HD 1.5 ReMIX. This track was used during Battling with Sora when Sakurai showcases the Hollow Bastion stage. In Kingdom Hearts, this track serves as the field music for Hollow Bastion. ![]() Hollow Bastion is ported directly from Kingdom Hearts HD 1.5 ReMIX. It is also used for Sora's Classic Mode credits. This track was used during Battling with Sora when Sakurai talks about Sora's attributes and his alternate costumes, and when making the announcement of the Kingdom Hearts games releasing on the Nintendo Switch. The song later reappears as a selectable track in the Ice Cream Beat minigame held by Huey, Dewey, and Louie in Disney Town in Kingdom Hearts Birth by Sleep. In Kingdom Hearts, this track plays on Gummi Ship routes that lead to or from Agrabah, Monstro, Atlantica, Halloween Town, and Neverland. This track was used during Battling with Sora when Sakurai explains the Kingdom Hearts series, Sora's up taunt and his side special Sonic Blade, Sora's victory theme (from which this track originates), and Sora's Spirit Board.īlast Away! -Gummi Ship II- Blast Away! -Gummi Ship II-īlast Away! -Gummi Ship II- is ported directly from Kingdom Hearts HD 1.5 ReMIX. A reprise of Hand in Hand also plays in the post-credit scene of Kingdom Hearts as Sora, Donald, and Goofy all run after Pluto, who is holding a letter addressed from King Mickey, and the song has reappeared in the series multiple times since, including as the theme when using Attractions in Kingdom Hearts III. In Kingdom Hearts, this track serves as the battle music for Traverse Town after Sora has defeated the Guard Armor. Hand in Hand is ported directly from Kingdom Hearts HD 1.5 ReMIX. This track was used during Battling with Sora when Sakurai talks about Sora's neutral special attack, Magic. It reappears in select battles throughout the rest of the series, and a remix of it plays while fighting the Gigas for the first time in Toy Box in Kingdom Hearts III. In Kingdom Hearts, this track plays when fighting major Heartless bosses, namely the Guard Armor in Traverse Town, the Trickmaster in Wonderland, the Pot Centipede in Agrabah, and the Parasite Cage in Monstro, as well as when fighting Cloud Strife in Olympus Coliseum and AntiSora in Neverland. ![]() Shrouding Dark Cloud is ported directly from Kingdom Hearts HD 1.5 ReMIX. Shrouding Dark Cloud Shrouding Dark Cloud This track was used during Battling with Sora when Sakurai talks about Sora's up special, Aerial Sweep, and Sora's down special, Counterattack. In Kingdom Hearts, this track plays when fighting Darkside on Destiny Islands and in the End of the World, as well as when fighting the Opposite Armor, Jafar's Genie form, Parasite Cage for the second time, Oogie's Manor, Phantom, and Behemoth in Traverse Town, Agrabah, Monstro, Halloween Town, Neverland, and Hollow Bastion, respectively. This track was used during Battling with Sora when Sakurai talks about the rest of Sora's attacks outside of his 3-hit combos.ĭestiny's Force is ported directly from Kingdom Hearts HD 1.5 ReMIX. It reappears in Kingdom Hearts Chain of Memories as the battle music for Destiny Islands, in Kingdom Hearts coded as the battle music for Traverse Town and Destiny Islands, and in Kingdom Hearts 3D: Dream Drop Distance as the theme that plays while fighting Ursula. In Kingdom Hearts, this track plays when the Heartless take over Destiny Islands, and later appears as the battle music for Traverse Town before defeating the Guard Armor. Night of Fate is ported directly from Kingdom Hearts HD 1.5 ReMIX. ![]()
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